![]() The spell ends after dealing damage, or at the end of your next turn, whichever occurs first. On a failed save, the target becomes stunned until the end of their next turn. The next time you hit a creature with a melee attack (including a melee spell attack) before the end of your next turn, the target takes 3d6 lightning damage and must make a Strength saving throw. Classes: Artificer, Sorcerer, Warlock, Wizard.When you cast this spell using a spell slot of 2nd level or higher, the lightning damage increases by 1d8 for each slot level above 1st. On a hit, the target takes 2d8 lightning damage and has disadvantage on attack rolls and ability checks requiring sight until the end of your next turn. Make a ranged spell attack against the target. You fire a streak of flickering light towards a creature within range. Classes: Artificer, Bard, Sorcerer, Warlock.The spell creates more sparks when you reach higher levels: four sparks at 5th level, six sparks at 11th level, and eight sparks at 17th level. You can direct the sparks at the same target or different ones. On a hit, the target takes 1d6 lightning damage. You have advantage on the attack roll if the target is wearing metal. Make two ranged spell attacks against targets within range. ![]() You send a hail of sparks towards your foes. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). On a hit the target takes 1d8 lightning damage, and the next weapon attack roll made against the target before the end of your next turn has advantage. You strike a target with a crackling spark and give it a charged aura that draws in steel and iron weapons. Classes: Artificer, Druid, Sorcerer, Wizard.
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